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| ALLIANCE SETUP(36) |
| Tanks |
Two Paladin/Ninja tanking, one Paladin/Ninja out of AoE as failsafe. |
| Preffered DD |
Summoners and Rangers. They can stay out of AoE since those are centered around Odin. Avatars help break Geirrothr damage. |
| Trick Attacks |
2 Close combat melee require to sub Thief to trick attack hate on tanks. |
| Valkyrie kiter |
Red Mage/Ninja, prefferably a backup. |
| Close combat melee |
Support job: Ninja |
| REQUIRED MEDICINE |
| Reraise |
Fully charged |
| Melee: Remedy |
Full stack. Tanks 2 stacks. Cures Paralyze, Silence, Blind, Poison, Plague. Remedy does not inflict 'medicated' status effect. |
| Melee: Holy Water |
Full stack. Removes curse. |
| Melee/Healers: Poison Potion |
6-12 poison potions |
| Echo drops |
Full stack. Removes Silence. |
| ABILITIES |
| Zantetsuken |
AoE |
40ft around Odin |
Death |
| Geirrothr |
AoE divided by members - Physical |
30ft around Odin |
Set damage, Bind |
| Sanngetall |
AoE - Enfeebling |
15ft around Odin |
Damage, Terror, Dispels all. |
| Gagnrath |
AoE - Physical |
40ft around Odin |
Damage, Terror. Absorbed by 2-3 shadows |
| Valfodr |
AoE |
40ft around Odin |
Damage, Curse, Silence |
| Ofnir |
AoE - Magical |
40ft around Odin |
Damage, Defense down |
| Yggr |
Self |
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Extreme intimidation |
| HP TRIGGERED ABILITIES |
| 90% HP |
Sanngetall |
Close combat DD run out of range |
| 80% HP |
Sanngetall |
Close combat DD run out of range |
| 75% HP |
Geirrothr |
Every unweakened member and pet must be in range to spread the damage. |
| 70% HP |
Sanngetall |
Close combat DD run out of range |
| 60% HP |
Sanngetall |
Close combat DD run out of range |
| 50% HP |
Sanngetall |
Close combat DD stay in range due to Geirrothr at 50% |
| 50% HP |
Geirrothr |
Every unweakened member and pet must be in range to spread the damage. |
| 40% HP |
Sanngetall |
Close combat DD run out of range |
| 30% HP |
Sanngetall |
Close combat DD run out of range |
| 25% HP |
Geirrothr |
Every unweakened member and pet must be in range to spread the damage. |
| 20% HP |
Sanngetall |
Close combat DD run out of range |
| > 10% HP |
Zantetsuken |
Just a few players in range to activate it. Will spawn last set of Valkyrie after use. |
| SPELLS USED BY ODIN |
| Sleepga II, Breakga, Blindga, Bindga, Blizzard IV, Blizzaga III, Slowga, Paralyga, and Dread Spikes(can be dispelled with Finale). |
| VALKYRIE |
| First Set |
3 Valkyrie will arrive at 90-60% health after Sanngetall is used. Will despawn after next Sanngetall. RDM/NIN with powderboots will diaga and kite them away. 2-3 melee are assigned to 2hour Odin |
| Second Set |
3 Valkyrie will arrive at 50-20% health after Sanngetall is used. Will despawn after next Sanngetall. RDM/NIN with powderboots will diaga and kite them away. 2-3 melee are assigned to 2hour Odin |
| Last Set |
3 Valkyrie will arrive below 10% health after Zantetsuken is used. Do not despawn till Odin is killed. RDM/NIN with powderboots will diaga and kite them away. 2-3 melee are assigned to 2hour Odin |
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